Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing Holmes e la Lega dei capelli rossi (Le avventure di Sherlock Holmes, #2) -. This 2-tohour adventure takes place in the world of Eberron. Date un’ occhiata anche alle altre mie avventure: La Tomba del Re e. » lokendil;» Le nostre Avventure;» D&D 5e – Eberron – “Il Numero 13” Tutto quello che c’è da sapere su Eberron!!! 1, 0, 8/7/, In: D&D 5e – Eberron .
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It does not include the playtest adventures, which have their own listas those adventures had significantly different monster stats and rules.
Black Games Michael Tomasek Jr. The adventurers are hired to escort supplies to the mining village of Phandelver, but intrigues and conflict swirl around the town as factions fight over a long-lost mine: Candlekeep is under siege, and it needs adventurers to help protect it!
Heed the call to defend the legendary monastery and stand against the tide of evil. This is an adventure avventurre uses the playtest rules and needs a little modification before regular use. Ixalan Adventure by Wizards of the Coast. A prison escape for an unlikely group of heroes turns into a race for an ancient relic sought by the Legion of Dusk.
Can you brave the unknown and capture the treasure before the enemy does? It uses 4th-level characters provided with the adventure. Curse of Strahd by Christopher Perkins. Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft.
Rumbling thunder pounds the castle spires. A eberorn flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air.
The master of Castle Ravenloft is having guests for dinner—and you are invited. Princes of the Apocalypse.
Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to afventure mighty weapons with direct links to the power of the elemental princes.
Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.
Out of the Abyss. The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns.
Ambientazioni di Dungeons & Dragons
It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a abventure spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss.
What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast.
Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. Tales of the Yawning Portal by Wizards of the Coast. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed.
The seeds of these stories now rest in your hands. Enjoy, and remember to keep a few spare character sheets handy. When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. The talk of the streets and taverns has all been about the so-called death curse: Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.
Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rain forests.
Tortle Package 5e by Wizards of the Coast. Not much is revealed about the location or its inhabitants in that adventure, however. This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon Palace.
In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun.
Dragon Lance & Eberron
To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate. The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment.
The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.
All of the scribes in Candlekeep are reporting eerie dreams, dreams in which the flying citadels of Ancient Netheril remain aloft among the clouds, with the modern skylines of Neverwinter and Waterdeep far below. These hazy visions all end the same way: What aid can be enlisted when such doom is on the horizon? With schedules and deadlines rigid, any bigger bumps in the road might result in disaster.
Who would want to keep the people of Chult from celebrating this long-revered holiday? Verse I by Anthony Joyce. Tier 1, Hours. Compatible with Homebrew games too! This module features three ways to play: Verse II by Anthony Joyce. Tier 1, 4 Hours. Zor Celis Helrehd has had enough and has taken out a bounty for adventurers to find out What Lies Beneath.
The frontier city of Hawksroost has seen a lot in the past few weeks, but the claims that the people have seen a skeleton dragon flying overhead at dusk are unsubstantiated. The hunt for the rumored creature is on, but is the creature what the people claim it is? Or is something else getting the people of Hawksroost all worked up? The few that return have been changed, refusing to believe that they were even missing. The bravest of the surviving goblins seek out heroes willing to confront their angered deity and negotiate for the survival of the village… or kill the god.
A priest of Ilmater seeks to right an old wrong to please his god. Will you trust the whims of hags and journey through time to find out what when wrong during the Festival of Stars? Experience events that contributed to the fall of Hawksroost. An old halfling adventurer has learned rumors of the blade hidden within the Vanishing Hills. These same rumors also say that it may be guarded by something ancient.
With the Festival of the Stars only a few days out, can the blade be found and returned in time? With less than two days until the Festival of Stars in Hawksroost, Daern’s Blade is still missing, but the adventurers are en route to its resting place.
Are they truly prepared for what they find? A towering aberration threatens Emudomier.
The mastermind behind its creation and the Peacesmith killings remain unknown. Can the adventurers end the chaos or will Emudomier, the Moonsea, and all of Toril be overwhelmed? Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, the party meet a strange tiefling being hunted by the father of her unborn child.
After facing dangers on the road, they are welcomed into the sanctuary of Emudomier and given the opportunity to become renowned Peacesmith with all the benefits that entails. When the party is hired to assist a covert organization, investigating the disappearances of Peacesmith, they are sent deep into the bowels of the town.
The Great List of Dungeons & Dragons 5E adventures
But after charging into a colossal mess in the Border Forest, they come face-to-face with the culprit. Melvaunt is a city of merchants and metalsmiths. The docks are constantly filled with ships from Hillsfar, Mulmaster, and more distant ports. The northern coast of the Moonsea sberron an inhospitable place, and its people have a reputation for being rough and unfriendly. With the identity of a murderer confirmed, heroes are needed to track it down to its home.
As it turns out, it might be a longer journey than first imagined. Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster.
As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of a planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of its power, heroes are asked to keep peace and ferret out anyone intending ebfrron bring harm to Melvaunt.
Omens speak of an old and forgotten power located within an played-out diamond mine in the foothills of Thar, and some believe that might be a solution to the current problems facing Melvaunt, or possibly the cause of them. With danger closing in, someone has to investigate. Eberon land trade threatened, the city of Melvaunt is relying on sea trade to get goods ebfrron and out of the city.
An island rises out of the Moonsea just outside of Melvaunt Harbor, and initial exploration indicates eberroh island is a threat. The origins and nature of the island must be ascertained before trade is shut down completely. Since the rebirth of Hulburg, the strong have avventyre upon the weak, with only limited protection offered by the law.