CASTLEVANIA HARMONY OF DISSONANCE WALKTHROUGH PDF

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CASTLEVANIA HARMONY OF DISSONANCE WALKTHROUGH PDF

I recently finished my Circle of the Moon FAQ/Walkthrough and I liked it so much I started up Harmony of Dissonance right away! Anyways, enjoy the guide!. Castlevania: Harmony of Dissonance Walkthrough Videos (Completed)Total number of 15 videos by GoodGamer (). Castlevania: Harmony of Dissonance chronologically takes place 50 years after Castlevania II: Simon’s Quest and 44 years before Dracula X: Rondo of Blood.

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Max Increase Items A small addition was added regarding a dropped item, thanks to Kindefeld. Here is the final version of my FAQ! It includes all the information you’ll need to get through the game, and then some. There are still some dropped items yet to be discovered from quite a few enemies, so if you have something I don’t, please let me know!

This is the update where the walkthrough is totally complete! This “official” update is much larger than the previous versions by a longshot. I have obviously put much work into this guide, and it will be completed soon! Got alot more added since the first version. I’m still working on it, so expect more updates in the coming days. The first version of this FAQ. This title plays like Circle of the Moon, but has all new weapons, items, places to go, etc.

The current heir of the Belmont family, Juste, has stepped into the role by hunting Dracula’s long lost relics. Maxim, a family friend who had renounced the Belmonts’ code of honor on this very night two years ago, recently returned, battered from head to toe. Gasping and writhing in pain, he struggled to speak the unbelievable truth: Lydie, a childhood friend, has been abducted.

Remembering his past connection with the Belmont family, Maxim managed to guide Juste to the scene of the crime.

An ominous shape began to materialize out of the fog Could it be the fabled castle of Dracula? Slipping in and out of the darkness under the shimmering moonlight, the castle silently beckons this new guest Move character, move cursor on menu screens A: Jump, confirm selection on menu screens B: It appears that Maxim had been stabbed, and you must help him.

When you have control of Juste for the first time, head eastward. Jump over the pile of junk along the way, and touch the far edge of the screen. The junk will rise, revealing a giant robot-like creature that chases you. Simply dash to the right through here, and you’ll reach the bridge. Cross it, then it’ll raise up, causing the creature to drop into a pit to its doom. Now, head through the door into the castle itself.

Entrance In this opening area of the castle, head east and you’ll come to a statue blocking your path. Whip it and it’ll break, causing steps to come down.

Go up the steps and continue east into the next room. There, go east and defeat some Zombies. Here, simply head downward and pick up the first Life Max Up upgrade! Now, go back up to the previous room and head west. You’ll find a hole in the ceiling with a ledge just below it. Jump onto the ledge and up into the next room.

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Land on the west ledge and grab the Diasonance Boots there be sure castleavnia equip it on Juste’s legs immediately. Go east and defeat the Skeletons, then into the room at the end. There, grab the Soul Orb relic. Now, make your way back castlevaniw and south to the room where you found the Zombies. Go west into the first room of the castle. You’ll see a hole in the ceiling you can jump through. Jump onto the ledge and into that room.

Land on the east ledge and grab the Leather Armor, then continue northwest up the steps. Go west and defeat the Bats, then jump up the ledges and enter the following room. In this room, grab the Potion on the walkthough ledge, then go east and north through here.

Continue northward while defeating the Skeletons and Armor Knights along the way. You can grab another Potion on the way up as caastlevania. When you make it to the northmost area, jump up the ledges and into another room. There, take the west path into your first Save Room. After you do that, leave the Save Room and head east.

Defeat the Skeletons you encounter, then jump onto the ledge in the air halfway through the room. Jump up through the ceiling into another room. Land on the east ledge and grab the first Heart Max Increase. Since there’s noplace else of interest for diszonance to visit at this time, drop back down to the previous room. Drop through the small ledge to the floor and go east to the door; go through it to reach the next room, which is the Corridor of Marble.

Corridor of Marble Here, head east and defeat the Skeletons, as well as the Skeleton Soldiers. Continue into the next room, where you will meet Death.

Castlevania: Harmony of Dissonance – Walkthrough

After some dialogue, Death will disappear. Continue east into the next room. Go east and jump over the small pit and grab the Castle Map 1. This allows you to see a small amount of the full castle map press Select to view.

Anyway, make your way north through this room, defeating the Spearmen along the way. At the top, go through the west doorway into the next room. There, jump onto the upper ledge in front of you, then onto the next one with a crate on it. Push the crate east so it drops to the floor below. Push it west when you knock it down, then when you can’t push it any further to the west, csatlevania on it and onto the higher ledge.

Castlevania: Harmony of Dissonance: FAQ/Walkthrough

Go northwest and defeat the Armor Knight on the following ledge. From there, continue east, north, and west, defeating the Armor Knights along the way. At the end, go west into another room. Now, backtrack a couple rooms until you come to the large room with all the Armor Knights.

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You should arrive in the northwest corner of that room. From where you are, head east and take the northeast path into another room. There, head southward to the bottom of the room, then continue east to the next area. In this room, go east and defeat the small hopping enemy, and continue to the middle of the room.

There, you have to option of going northward, so jump on the ledge and go north into the next room.

Table of Contents

There, go west into a Save Room. Head all the way east through this room while defeating the Medusa Heads along the way. Grab the Leather Glove on the floor and continue into the next room.

Here, stay in the top area of the room and head east. You’ll find a Red Stone in a small alcove in the northeast area of the walktnrough be sure to equip that on Juste’s whip immediately! Now, get to the bottom-most section of this room, then enter the southwest door into the following room. Here, the room will be dark, so continue onward and the Giant Bat boss will appear. Read the Bosses section for help winning if needed.

Castlevania: Harmony of Dissonance – Walkthrough

After the fight, take the orb that falls dissobance recover your HP, then head west to the next room. There, continue all the way west into the following room.

In this room, jump up the ledges and head northward, then west into another room at the top. Drop down to the bottom of this large room, and then through a hole in the floor to a new room. Make your way all the way to the bottom of this chamber, grabbing the Potion along the way.

At the bottom, take the west door into the Room of Illusion.

Room of Illusion In here, go west and defeat the Lizardmen for some good experience. At the end, take the HP Max Increase upgrade you find. Now, go back to the previous room, and this time enter the east door. In that room, follow the paths around as you make your way to the bottom of the room. Defeat the Medusa Heads along the way, and make sure you take the Bandana on a ledge you pass.

Since you cannot find anything of interest further ahead for now come back later with the Lizard Tail to slide under the wall for a Hearts Max Increase upgradehead back to the previous room. Corridor of Marble Back in the narrow vertical room, go up the steps and jump ledges to reach the room to the north. From there, head east 3 rooms to the large room after the one where you fought Giant Bat.